» » Foundation Silverlight 2 Animation

Free eBook Foundation Silverlight 2 Animation download

by Jeff Paries

Free eBook Foundation Silverlight 2 Animation download ISBN: 1430215690
Author: Jeff Paries
Publisher: Apress; 1st ed. edition (November 3, 2008)
Language: English
Pages: 448
Category: Technologies and Future
Subcategory: Computer Science
Size MP3: 1179 mb
Size FLAC: 1687 mb
Rating: 4.4
Format: lrf doc mbr azw


In Jeff Paries' book, it is front and center. The text of the book then elucidates the aspect of Silverlight that is being featured

In Jeff Paries' book, it is front and center. All the sample projects - it is embarrassing even to have to say this - actually work ! The sample projects are also well designed - each demonstrates a particular feature of Silverlight that Mr. Paries wants to highlight. The text of the book then elucidates the aspect of Silverlight that is being featured.

Foundation Silverlight 2 Animation. Authors: Paries, Jeff. Users will be getting to grips with Silverlight 2 and looking for titles showing what you can do with it. The only book to teach Silverlight animation techniques. Author is in close contact with Microsoft Silverlight team. price for USA in USD (gross).

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

This repository accompanies Foundation Silverlight 2 Animation by Jeff Paries (Apress, 2009). Release v. corresponds to the code in the published book, without corrections or updates. This repository contains files that are stored with Git Large File Storage (LFS). See the file Contributing. md for more information on how you can contribute to this repository.

Foundation Silverlight 2 Animation book. Goodreads helps you keep track of books you want to read. Start by marking Foundation Silverlight 2 Animation as Want to Read: Want to Read savin. ant to Read.

He lives in Portland, Oregon with his wife, Kate, and son, Nicholas. Get this torrent PLAY/STREAM TORRENT ANONYMOUS DOWNLOAD. BitCoin: JarV4v48hHokJd.

Animation is the part of Silverlight that needs a book of its own to show just how well it can perform on screen. The book is divided into three sections: Getting Started in Silverlight, Basic Animations, and Advanced Animation. Silverlight is not just WPF in web format. And this is the book that can do an excellent job of telling how to design these amazing displays. In Getting Started the basic tools and layout terms for Silverlight are described. Basic Animations introduces the animation process and covers a wide range of animation types.

2 books of Jeff Paries. Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential

2 books of Jeff Paries. Foundation Silverlight 2 Animation. See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects. Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power. It covers the basics of animation-that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-­depth look at double, point, and color animations.

Silverlight 2 Animation free download pdf Foundation Silverlight 2 Animation pdf free Foundation Silverlight 2. .

Foundation Silverlight 2 Animation-122307, Jeff Paries Books, Apress Books, 9781430215691 at Meripustak. Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move. But it doesn't stop there.

See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2 Includes over 180 example Silverlight projects Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.

It covers the basics of animation―that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.

But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.

Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.

User reviews
The Rollers of Vildar
I am a programmer with little artistic ability so I approached this book with the desire to know how to properly make things move in Silverlight. I was happy to find in the opening chapters that the author did not assume that you had any prior understanding of animation or its principals. The book even takes the time to explain how to use Blend and Visual Studio before launching into the basics around page 35.

Basically the book consists of a large number of examples that demonstrate practically every conceivable aspect of animation. The examples are covered in depth but they are succinct. You basically download the code from the website and follow along as the author details the principals the example is intended to illustrate. The chapter that shows how to make a spaceship move around the screen and fire a missile is worth the price of the book alone.

The author really goes to great length to "not lose anyone". After explaining a concept, the book usually contains a statement like "now this may be confusing to you..." followed by another explanation of the same concept from a different perspective.

The book does not bypass the advanced stuff, halfway through the book you encounter "Using Trigonometry For Animation". Luckily the first heading is titled "What is trigonometry?". This is followed by patient explanations of using trigonometry to rotate a spaceship. The following chapters detail simulating 3D in 2D but the most useful chapter for myself will be the chapter on detecting collisions. The preceding chapter on trigonometry allows for better understanding of the complex principals.

The book also delves into Kinematics (the stuff you need to know how to do to properly simulate a person walking). Again, never assuming the reader has ever heard the word, the author starts the chapter by asking you to stand on one leg and hold your other leg in front of you. Examples such as these allow you to keep reading rather than feeling as if it will all be over your head. The book closes out with chapters on Particle Systems and displaying Virtual Reality objects. I had created an adaption of the authors earlier VR example a year ago that was written in Silverlight 1.0 and posted on his website. At the time I didn't fully understand all the mathematical formulas. Now he explains exactly what the formulas do.

Overall the book is very accessible to the beginner and non programmer. You can read it cover to cover as a narrative or use it as a easy to navigate reference manual. This book will remain in arms reach on my bookshelf.
Amhirishes
I have now purchased four books while trying to master Silverlight. Animation is the part of Silverlight that needs a book of its own to show just how well it can perform on screen. Silverlight is not just WPF in web format. And this is the book that can do an excellent job of telling how to design these amazing displays.

The book is divided into three sections: Getting Started in Silverlight, Basic Animations, and Advanced Animation. In Getting Started the basic tools and layout terms for Silverlight are described. Basic Animations introduces the animation process and covers a wide range of animation types. This book has the best discussion of Storyboards that I have read. Now I understand how to use them and how to attach the four basic animation properties. Next Keyframes are introduced and how to use Visual Studio and Expression Blend to apply Keyframes in Silverlight. The core material on animation is reserved for the last section. Animation technology is introduced that will teach the reader to use trigonometry, coordinated, 3D simulation, simulation of physical systems and imaginary custom objects. I could even say that everything you need to know about Silverlight animation is contained in this book. I have answers to all the remaining questions from the other three Silverlight books that I purchased.

Downloading and running the book's software allows one to see exactly what the examples in the book accomplish and allow experimentation to produce mastery of animation. Once you see how the XAML and codebehind are relate together to produce the animations, you can use Expression Blend or Visual Studio to produce the same effects.

My best reviews are reserved for books that teach the material well and completely. This is the best of the books on Silverlight that I've purchased. It rates five stars in my world.
Dorintrius
I'm coming in late to laud this remarkable book. I wanted, however, to emphasize what makes this book so remarkable. It comes down to the code samples.

Many tech books treat code samples almost as an afterthought. In Jeff Paries' book, it is front and center. All the sample projects -- it is embarrassing even to have to say this -- actually _work_!

The sample projects are also well designed -- each demonstrates a particular feature of Silverlight that Mr. Paries wants to highlight. The text of the book then elucidates the aspect of Silverlight that is being featured.

You will notice that even Bob Vignato's lowball review is all about the code samples -- in this case his difficulties in accessing them.

This is all to say that the successful execution of Jeff Paries' book brings to the fore something that has been a source of shame for the technical publishing world for quite a while. Simply put, the code should work! I can certainly put up with technical authors who can't spell or can't form a decent metaphor. They are, after all, coders first and writers second. What I find difficult to abide is technical authors who cannot -- or do not -- make sure that the code they provide with a book, first, works, and second, is useful.

This is surely not too much to ask.

The code that accompanies this wonderful book by Jeff Paries not only works and enlightens -- it also delights with clever and interesting animations one feels compelled to play with and modify. My six year old on occassion asks me to bring up particular code examples from this book that she enjoyed. What greater recommendation can a book receive?